Cyber Troopers

In 1996, Cyber Troopers(An Alternative Name and Franchise to OTL's Virtual On Cyber Troopers), for released for the Sega Saturn, this version was radically different from the original version, the Twin Joystick Control was there, but not just that, the Virtuaroids were piloted in first person and the controls were different to OTL's Version, the left analog stick of the Saturn's new dual analog controller controlled the mechs Strafing and Forwards and Backwards Movement, while the Right Stick Controlled the camera angle, like in a first person shooter as unlike OTL's game, the game was completely set in Cockpit View, Sega's aim for the game was to make a First Person Bullet Hell 1v1 fighting game/First Person Shooter. However the mechanics included dashing and was actually more fluid than the OTL Version.

Overall, the first version of the game released for the Sega Saturn, sold 16 Million copies on the Saturn and was a huge success. As well as 15,000 Twin Arcade Units.

When Oratorio Tangram came out in 1998 for the Sega Saturn II, it was the most faithful arcade conversion yet. Oratorio Tangram did not sell as well as it's predecessor, with sales of 7 Million copies and 5,400 Twin Arcade Units, but was still relatively successful.

In 2002, when the Sega Jupiter came out, a brand new Cyber Troopers game that controversially ditched 1v1 Confrontations for Single-Player Co-operative first person shooter gameplay, was released. This game was called Cyber Troopers Mars and brought the confrontation of the Virtuaroids into Mars, unlike OTL's version, it was a critical and commercial success, with some saying it was on the level of Fox Force on terms of Storytelling. The Bosses in the game were also notorious for being extremely difficult. Reviewers did say the Difficulty was a bit too much, but this didn't stop it from selling 20 Million copies, becoming the best selling game in the franchise yet.

The series plot was also simplified, instead of being about "Mind Uploading and Kids being uploaded to Virtual Reality", the plot of the series was more akin to it's inspiration, Mobile Suit Gundam, where Futuristic Colonies are at wars with each other. While this is not considered original and was considered playing safe, the game was still extremely successful.

Also, the Mech Selection system was extremely different to the OTL Game, you selected a Mech, but then you are placed in Cockpit View, Launched and dynamically taken to the Arena. This was thanks to SEGA innovating on Seamless Transitions for it's Model 2B-CRX Model, which unlike OTL featured even heavier hardware revisions. This led to SEGA ditching Model 2C-CRX and going straight to Model 3, which released 1 year later in 1997 with Scud Race, Virtua Fighter 3 and Oratorio Tangram, which was released 1 year earlier.