Metal Gear Quintessence

In Universe U-986, Metal Gear Solid was very different from OTL. And Voltron never existed as a TV Series. Hideo Kojima still works for Konami as of today in U-986 compared to OTL where Konami fired him and he worked on Death Stranding.

The first game in the series, Metal Gear, was released in 1987 for both NES and MSX, with both versions unlike OTL having the same fundamental plot and gameplay. The plot was that a nation called Outer Haven had bought a factory for making a new kind of mass produced superweapon called Voltron Lions. Which are powered by a special resource called "Quintessence" which means that they have a Quintessence Drive. As well as having infinite pulse laser ammo. And a Spotter AI that makes sniping and weapon accuracy easier. The Lion also has 4 Pulse Machine Guns that can serve as sniper rifles, with an adjustable Firing rate of up to 500 per Pulse Machine Gun. Meaning a total adjustable fire rate of 2500 RPM.

Outer Haven produces 35 Voltron Lions a day, if Quintessence Snake, also known as Keith Pliskin does not put a stop to it, Big Boss will have an army of over 12,500 Voltron Lions in a year.

The first game was simply a stealth game where you defeated bosses and sneaked around a base. This formula would continue with Metal Gear 2: Quintessence Snake, and then, the latest game in the series, Metal Gear Quintessence, was delayed from 1998 to 2000.

The reason for this delay was so that the game would be the most ambitious SNES-DVD Game ever made. The game features two dynamic persistent open world environments which allow for a fully persistent and dynamic campaign. The environments are a 18 Square Mile open world around the area of the Shadow Moses Voltron Factory in Alaska, and a 16 Square Mile around the area of a Voltron Factory in Brazil. Goals include destroying the factories and bosses, which are the main goals. And also killing or subduing hundreds of named "Voltron Pilots" in each open world. The game also was first person, and you had a Voltron Lion you could summon anytime like the buddies in MGSV by pressing a summon button. There was on-foot and in cockpit modes, at all times in the game. With Seamless Transitions. The plot was that Quintessence Snake is given his own Voltron Lion and has to defeat Liquid "Lotor" Snake. However a massive conspiracy emerges.

Metal Gear Quintessence 2 was released in 2004 for the Bluecube. And features a brand new Voltron unit known as the "Voltron Hind" which is essentially a Voltron Helicopter. And featured two 25 Square Mile environments. Both Urban, one is London and the other is New York. However both are abandoned and turned into Military Exclusion Zones thanks to a new VTF(Voltron Terrorist Force) called "Lionhound", the successor to the Foxhound unit from MGQ1. MGQ2 also featured fully destructible environments.

Overall, the first two games in the series each sold 20 Million copies and made $800 Million each.